Home / System Designing / 06. System Designing / 02. Lld Low Level Design Lld Low Level Design¶ The chapters in this module, in reading order. # Chapter 00 Low-Level Design — The Five-Year-Old Version 01 From one box to many classes — draw the inside before coding 02 SOLID principles — keep each room doing one sensible job 03 Creational patterns — build rooms without hardcoding every brick 04 Structural patterns — connect rooms without breaking the whole building 05 Behavioral patterns — wire actions so the building reacts cleanly 06 Class and Schema Design — draw the floor plan before writing walls 07 API Contract Design — make the hallway explicit before traffic starts 08 State Machines and Workflows — wire the legal moves before features multiply 09 Exception Hierarchies — neat pipes for messy failures 10 Concurrency Patterns — many hands, one pipe room 11 Data Access Patterns — pipes to the storage basement 12 Design Patterns for AI — wiring the model switchboard 13 AI Component LLD — room-by-room design for model products 14 Honest Admission — even the neatest floor plan has grey corners